Further Needs Early Release

So the mod now enforces the player to strip and go if the player's waste level ever reaches maximum. I think, to add an element of surprise, it will have a chance of happening at any point with a higher chance of it happening with each progressive level. This will add an element of surprise. The length of time is greater the higher your waste level.

Once this is hammered out, I need to write a customer FOMOD install script so that it will display the levels on the HUD. I'll follow suit and have it detect other HUD modifications the same way as the primary needs hud FOMOD script works (i.e. detecting DarnUI and what not). I suspect I'll have comfort-less version that people can test up on the nexus by the end of next week.