Further Needs Mod Update
I received an email from PRHMro calling me out on my non-release. My father got sick and passed away last year and in all that I basically stopped working on the mod. I recently have started to get the bug to work on it again. Most of the mechanics are done. If someone would like to alpha test some bits for me I'd be happy to update my non-publicly viewable nexus page for it and get it going.
Things that work
- Eating and drinking various different types of food and drink will increase the need "to go".
- If you ignore the need to go, after a certain period you will strip and go on your own. If this is in the middle of combat, too bad. You will be prone for a semi-random amount of time based on how long you waited and how badly you needed to go
- Cleanliness meters also work. Using a clean restroom only marginally increases your dirty value, but dirty restrooms or waiting until your forced to go cause major increases in this unclean meter.
- Using sinks will cause you to reduce your unclean value
- Various stages of uncleanliness invoke penalties to your various social skills and attributes
- Needing to go also invokes some penalties to attributes and skills
- UI placement of meters in the HUD (for DarnUI and for vanilla UI; could use some slight tweaking)
- Stripping of clothing and animations to sit on seat toilets
Things that are unfinished
- Male use of urinals (don't have the necessary animation skills to pull this off); currently they have to sit just like the ladies
- The ability to strip only the lower part of the players clothing
- Players will not be nude when sitting on the toilets unless they have a nude skin installed (or until I integrate support with some other skins to swap in/out at the time of usage)
- Further storyline integration; I want people to not talk to you as much when you're filthy causing the player to go out of their way to get clean. I'd also like vendors to charge more in such cases
- NMM install script with options
- Ensuring that
Things I don't plan on doing
- Animation actually showing the players producing waste. There is no need for this and would show a level of focus on the part I am not interested in focusing on. Besides, I don't have the animation skill to do this