Level tracking
I created some new scripts, base effects and modified existing actor effects so that the other scripts can track the various hygiene and waste poisoning levels. What this lets me do is to make it take varying degrees of time to perform duties such as using the toilet or cleaning up. The next thing on my list that I've been avoiding is menu scripting. It's not so bad but it takes a bit of time to layout since I haven't done it in a while.
The menus I see creating next are
- Fill, empty and refill bottles with various types of water; i.e. allowing the upgrade of dirty water to pure water for all existing filled bottles if a cleaner source of water is found.
- Modify all water sources such that when used a menu option will be presented that allows the user to choose whether to consume the water or use it to improve the players hygiene (i.e. clean up).
An even more arduous task is to create the user preferences item as mentioned before. This item will function very similarly to Arwen's prefs items. It allows the user to configure the mod. This needs to happen but shouldn't be too hard once I get my hands dirty with the first set of menus I have planned. Apologize for the lack of updates as I had Korean finals at school this week outside of work which is already busy.