Next Steps
I promise to do a full tutorial on what I've done as well as to put up an early version as soon as I get a few more things squared away. Current topics I'll cover in the tutorial, listed here as a reminder for me as well something for others to hold me to, are:
- How to remove and reapply clothing using NVSE
- How to disable for a period of time the ability for the player to do something
- How to replace all the existing objects in a game with one you've designed (aka the toilets in this case)
- How to attach a script to a piece of furniture and have it affect the main quest values
- How to display text on the screen like in the HUD project using NVSE
The things I need to look into next are
- How can I add modifiers to all the food and drink in the game and do I have to modify each one or is there a base object I can apply my scripts and logic to?
- Create the new background/history menu. The chosen backgrounds will directly affect how the comfort meter is calculated.
- Determine the best rates of waste level, hygiene and comfort increase and decrease to create balance
- Allow faucets and tubs and other water sources such as large bodies of water to reduce the hygiene meter and essentially clean up the player
- Determine how to get the players to react differently to the player based on hygiene. I know I can add effects such as modified barter and/or speech skill but I'd like to be able to add conversation points without directly modifying the conversations of each and every NPC in the game. Hoping there's a way.
- Finish making it such that the when the player sleeps the hygiene, comfort and waste level meters increase correctly.
- Figure out how to do the same with waiting. It seems that this handled in a different way and I cannot find it (yet).