Weekend's progress
A better written update will follow tomorrow when I am not eyeing my bed so dearly. Did a lot of grunt work over the weekend. I went through and modified every consumable in the game (that made sense) to modify hygiene and waste levels.
This process was done while watching The Office on one monitor and going through each item in another. This also required me to implement my previously described work around for the lack of foresight on Bethesda's part wherein they failed to create a way for me to determine the magnitude of a scripted spell effect. I created more than 40 base effects and an equivalent amount of associated scripts so that I could apply numbered increments and decrements to my new attributes Hygiene and Waste Level. The Comfort attribute will need a similar treatment sometime soon.
I think I am going to have to implement a settings inventory item much the same way Arwen, and other mods, have set theirs up. There are too many things I want the player to have a choice with. An example of this is whether or not the player is going to want a menu on all water items and activators to manage things like [Drink, Clean Up, Bottle Water, Replace All Bottled Water With This Water, etc...]. Alternatives to showing a menu are things like the common crouch + activate or possibly binding an alternate key.
Yep, that's right, bottling water is going to have to be a part of this mod as well since this mod will likely conflict with other mods that do the same thing given how I modify existing ingestibles in the game. That's ok, there are some changes to how it works elsewhere that I want to implement.
A good friend of mine pointed out to me this weekend that documentation on the mod, including in game, is going to be needed if people are going to understand how hygiene and waste levels interact with the gameplay. I'll work on that this week too.
Good night all, and as usual, please feel free to leave comments on the blog.