WOOOHOOO!
Success! Finally figured out a way to script the outdoor water sources. Turns out when I finally resigned myself to creating a bunch of Actor Effects and Base Effects, I took a closer look at the Water Types. It seems every water type (at least every one I could see the usages for) is used outdoors by default.
This means, and even though I must do more testing, that I can assume all those sources are big water sources (meaning I can use the hard mode of my mod). I was also able to show a message menu and get a response when activating a non object based water type.
This is pretty big. I need to make sure it doesn't affect things like bottled water that will need their own object script but so far so good. The best part is I only had to duplicate the 6 Actor Effects, their 3 Base Effects and the 3 scripts attached to those Base Effects (so far).
Signing off, but finally on a good notel. Андрей you can expect another update very soon. Probably tomorrow some time. This one will include support for
- Bathtubs
- Water Valves, Water Pipes, Etc...
- Outdoor Water Sources (Lakes, Wells, etc...)
If I am really productive you may also see updates for
- Easy, Moderate and Hard modes
- Water bottles
- Filling other bottles like empty whiskey bottles, empty sasparilla bottles, etc...
This was the major breakthrough I needed to get this mod moving. I don't know how many nights I spent trying to find a way to script something through an Effect script as though it were an Object script.